Magical Items

WOG Magic Item Compendium (3.5e D&D) by Rick “Duicarthan” Miller

The Twelve Swords of Power

The gods (a mixed Greek and Roman pantheon in the Book of Swords and the Lost Swords Trilogies by Fred Saberhagen) created the Twelve Swords as a game. They would scatter them among humans, to their chosen champions, and see whose player could collect them all. Much to their dismay the gods discovered that these weapons were powerful enough to work on the gods themselves. These Swords have claimed the lives of many a holy, and unholy, beings.

      All of the Swords look identical except for a small white symbol etched into on side of the black hilt. The blade is a one meter long with a mottled steel color. They may be treated as a long sword and/or a bastard sword. All of the swords are unbreakable and retain an extremely keen edge no matter what they cut or are struck against. None of the Twelve Swords of Power can be chipped, scratched, dulled, or affected by any magic or weapon other than themselves. Only Shieldbreaker can destroy a Sword of Power.

The Song of Swords

Who holds Coinspinner knows good odds

Whichever move he make.

But the Sword of Chance, to please the gods,

Slips from him like a snake.

The Sword of Justice balances the pans of right and wrong, and foul and fair. 

Eye for an eye, Doomgiver scans the fate of all folk everywhere.

Dragonslicer, Dragonslicer, how d’you slay?

Reaching for the heart in behind the scales

Dragonslicer, Dragonslicer, where d’you stay?

In the belly of the giant that my blade impales.

Farslayer howls across the world

For thy heart, for thy heart, who hast wronged me! 

Vengeance is his who casts the blade 

Yet he will in the end no triumph see.

The Mindsword spun in the dawn’s gray light

And men and demons knelt down before. 

The Mindsword flashed in the midday bright

Gods joined the dance, and the march to war. 

It spun in the twilight dim as well 

And gods and men marched off to Hell.

I shatter Swords and splinter spears;

None stands to Shieldbreaker. 

My point’s the fount of orphans’ tears 

My edge the widow maker.

The Sword of Stealth is given to one lowly and despised

Sightblinder’s gifts: his eyes are keen  His nature is disguised.

The Tyrant’s Blade no blood hath spill 

But doth the spirit carve 

Soulcutter hath no body killed 

But many left to starve.

 The Sword of Siege struck a hammer’s blow 

With a crash, and a smash, and a tumbled wall. 

Stonecutter laid a castle low 

With a groan, and a roar, and a tower’s fall.

Long roads the Sword of Fury makes 

Hard walls it makes around the soft 

The fighter who Townsaver takes 

Can bid farewell to home and croft.

Who holds Wayfinder finds good roads

Its master’s step is brisk 

The Sword of Wisdom lightens loads

But adds unto their risk.

Whose flesh the Sword of Mercy hurts has drawn no breath; 

Whose soul it heals has wandered in the night, 

Has paid the summing of all debts in death 

Has turned to see returning light.

COINSPINNER

The Sword of Chance

Price: priceless

Body Slot: carried

Caster Level: 30th

Aura: overwhelming; (DC 25) varied

Activation: standard

Weight: 1lb.

Description

This sword appears to be the same as its brethren swords but closer examination of the hilt will reveal a paired dice symbol, identifying this blade as Coinspinner.

            Coinspinner has a +3 enhancement bonus and functions as a chaotic keen weapon. Further, Coinspinner gives its possessor a +4 luck bonus to all actions. In addition, anyone facing the wielder of Coinspinner suffers a -4 penalty to all actions. In combat, you gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the game master declares whether the roll results in success or failure. You may take the better of the two rolls.

Coinspinner’s wielder gains the benefit of the Dodge, Mobility and Spring Attack Feats.

Any time the user speaks verbally they act as if under a glibness spell.

Coinspinner cannot destroy any of the other of the Twelve Swords of Power. Coinspinner may protect from Mindsword’s control. Coinspinner can be used similar to Wayfinder, although it finds the best chance of what the wielder seeks. The oddest thing about the Sword of Chance is that it is the only sword that can move itself. If not watched it may disappear. No vault, or magic can keep it in one place.

      Caster Level: 20th (artifact); Prerequisites: Craft Magic Arms and Armor, bestow curse, chaos, keen edge, teleport, wish; +3 bonus; Reference:

CONSTRUCTION

      Prerequisites: Craft Wondrous Item, fox’s cunning, greater spell resistance, legend lore, resistance, creator must be of same alignment as robe.

      Cost to Create: 190,250gp + 15,220 XP

REFERENCE

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Price: 380,500gp (INT +64,000; saves +36,000; skill +22,500; SR +230,000; CL +28,000)

Body Slot: chest

Caster Level: 26th

Aura: overwhelming; (DC 25) varied

Activation: standard

Weight: 1lb.

Description

This dark blue robe has a light-blue underlayer that can be rolled up on the sleeves in warmer weather. The robe is trimmed with silver and adorned with silver buttons each bearing a protection rune.

      The robe grants its user a +8 enhancement bonus to Intelligence, +6 resistance bonus on all saving throws, +15 insight bonus to Spellcraft, Spell resistance 35, and a +2 enhancement bonus on caster level checks made to overcome spell resistance.

CONSTRUCTION

      Prerequisites: Craft Wondrous Item, fox’s cunning, greater spell resistance, legend lore, resistance, creator must be of same alignment as robe.

      Cost to Create: 190,250gp + 15,220 XP

REFERENCE

The Book of Swords and the Lost Swords trilogies by Fred Saberhagen.

DOOMGIVER

The Sword of Justice, Sword of Truth

This sword appears to be the same as its brethren swords but closer examination of the hilt will reveal a hollow circle symbol, identifying this blade as Doomgiver. Doomgiver cannot destroy any of the other of the Twelve Swords of Power, but it can repel the attacks of any of them save Shieldbreaker.

      Doomgiver has a +3 enhancement bonus and functions as a lawful keen defending weapon. Further, should someone attack the wielder they too will be hit with the same damage upon which they hit dealt the wielder of Doomgiver. In addition, Doomgiver acts a spell turning spell and over powers the spell.

      When held, anyone speaking to Doomgiver’s user cannot lie, they can only tell the truth. Nor can Doomgiver’s wielder lie either.

      Caster Level: 20th (artifact); Prerequisites: Craft Magic Arms and Armor, discern lies, keen edge, spell turning, wish; +3 bonus; Reference: The Book of Swords and the Lost Swords trilogies.

DRAGONSLICER

The Sword of Heroes

This sword appears to be the same as its brethren swords but closer examination of the hilt will reveal a winged serpent symbol, identifying this blade as Dragonslicer. When in use, Dragonslicer makes a shrill humming sound. Dragonslicer cannot destroy any of the other of the Twelve Swords of Power.

      Dragonslicer has a +3 enhancement bonus and functions as a keen bane (dragon) weapon. Further, Dragonslicer is only magically effective against dragons. Against anything else, it acts as a +3 weapon. Dragonslicer can cut any dragon’s scales with virtually no effort. When used against a dragon, Dragonslicer tends to aim itself toward the heart. Dragonslicer will kill any dragon whose flesh it bites. When used against dragons it has no attack bonus, but if the sword hits, the dragon dies. Removing the sword from the dragon’s body requires a Strength check (DC 20).

      Caster Level: 20th (artifact); Prerequisites: Craft Magic Arms and Armor, keen edge, limited wish, power word kill, summon monster I; +3 bonus; Reference: The Book of Swords and the Lost Swords trilogies.

FARSLAYER

Sword of Vengeance

This sword appears to be the same as its brethren swords but closer examination of the hilt will reveal a target symbol; that is concentric rings, identifying this blade as Farslayer. When activated, Farslayer howls like a banshee. Farslayer cannot destroy any of the other of the Twelve Swords of Power.

      Farslayer has a +3 enhancement bonus and functions as a keen weapon. Further, to be used magically, Farslayer’s wielder must have a target in mind. Then, when the wielder grasps this sword by its hilt, spins in a circle, and says, “For thy heart, for thy hear, who hast wronged  me!” It will streak off a few feet, in a rainbow of light, then disappear. It reappears by the named enemy and pierces its heart, killing it. (In case of a demon lord or lich, the physical object housing the life force of the creature). There is no armor or magic can stop Farslayer, only Shieldbreaker can stop this Sword (Farslayer  would be destroyed). The sword lays in the enemies heart, until someone finds it and draws it out.

      If used against Doomgiver’s user, Farslayer will be repelled back to its thrower. If used against Woundhealer’s user, Woundhealer’s user can immediately heal themself.

      Caster Level: 20th (artifact); Prerequisites: Craft Magic Arms and Armor, discern location, fly, keen edge, power word kill, teleport without error, wail of the banshee; +3 bonus; Reference: The Book of Swords and the Lost Swords trilogies.

MINDSWORD

The Sword of Glory, Skulltwister

This sword appears to be the same as its brethren swords but closer examination of the hilt will reveal a waving flag like banner symbol, identifying this blade as the Mindsword. When activated, Mindsword sounds like a faint roar as of cheering mob. The Mindsword cannot destroy any of the other of the Twelve Swords of Power.

      The Mindsword has a +3 enhancement bonus and functions as a keen weapon. Further, Mindsword brings all intelligent beings within a 200 yard radius under complete control of its user. Any command issued by Mindsword’s user will be followed by anyone under its control, including suicide or anything else. Anyone under its control will totally worship and love Mindsword’s controller. Anyone under its control cannot lie to Mindsword’s user and will defend them with their life.

      Mindsword’s control is ineffective against anyone under the influence of Soulcutter. Soulcutter can be used to make all people under the Mindsword’s control and its user to give up on everything and forget about being under Mindsword’s control. Mindsword’s blade is poisoned and anyone infected with this poison cannot be totally healed without Woundhealer. A Reflex save (DC 15) is permitted, to avoid being poisoned.

      All intelligent, semi and up, creatures who see this sword drawn, become the faithful servants of the wielder. They remain faithful until the wielder loses the blade or they handle one of the other Swords and make a save. Possessing one of the other Twelve allows the person a Willpower save (DC 20) not to be controlled by the Mindsword. If the Mindsword and its wielder are out of sight the save is at +4. Doomgiver’s and Shieldbreaker’s wielders are immune to the Mindsword. Creatures under the power of the Mindsword will follow any command given by the wielder, even suicidal instructions, with no hesitation.

      Caster Level: 20th (artifact); Prerequisites: Craft Magic Arms and Armor, dominate monster, keen edge, mass charm, poison, shout, wish; +3 bonus; Reference: The Book of Swords and the Lost Swords trilogies.

SHIELDBREAKER

The Sword of Force

This sword appears to be the same as its brethren swords but closer examination of the hilt will reveal a symbol of a warhammer, identifying this blade as Shieldbreaker, the most powerful of the Twelve Blades. When in immediate danger, Shieldbreaker will make a thudding sound. During combat, Shieldbreaker will makes a pounding sounds like a hammer upon a forge; during which time it will weld itself into the hand of its user and cannot be thrown down until the battle is over.

      Shieldbreaker has a +5 enhancement bonus and functions as a defending, vorpal, speed weapon. Further, the wielder is protected from all spells and attacks, spells are merely turned back at their casters. Melee or ranged attacks shall be blocked no matter what the source is, and the assaulting weapon shall be destroyed.

      The only thing that can affect, Shieldbreaker is Woundhealer at which point. Woundhealer will protect its weilder from Shieldbreaker’s deadly force. Furthermore, The wielder of Shieldbreaker cannot wield Soulcutter, at the same time and is not protected from self-inflicted wounds. If Shieldbreaker is swung at an unarmed person, it will pass through their body without harming them at all. Therefore, an unarmed opponent may defeat the wielder of  Shieldbreaker unless he throws it down .

      The other disadvantage to Shieldbreaker is that the sword increases it’s strength by drawing from the wielder, for every ten rounds of combat it reduces the wielder’s Strength by one. (i.e. One Strength per minute). The wielder is not affected by this loss until all combat is done and the magic of the Sword no longer supports him. If the wielder is below one point of Strength, he will be comatose until he reaches 1 point; regaining one point a day. After this he will regain 3 points per day for total rest, or 1 point a day for resting and traveling (riding only).

      Caster Level: 20th (artifact); Prerequisites: Craft Magic Arms and Armor, alarm, circle of death, deafness, disintegrate, gaseous form, haste, keen edge, ray of  enfeeblement, shield, spell turning, wish; +5 bonus; Reference: The Book of Swords and the Lost Swords trilogies.

SIGHTBLINDER

The Sword of Stealth

This sword appears to be the same as its brethren swords but closer examination of the hilt will reveal a symbol of a partially-opened human eye, identifying this blade as Sightblinder. Sightblinder cannot destroy any of the other of the Twelve Swords of Power.

      Sightblinder has a +3 enhancement bonus and functions as a keen weapon. Further,

Sightblinder makes its user be seen as a admired/ loved or hated person to anyone they approach; depending on who and what they are thinking of (the wielder may change from a father to a wife, if the viewer’s thoughts change). Usually groups see the wielder as the same person. The image the wielder takes cannot be chosen, it may or may not appear to be wearing a sword (or even a Sword if others see him as a person who should be wearing one, and will mimic the sounds of the other sword as well). The person Sightblinder makes its user appear to be totally indistinguishable from the real person. Sightblinder can take the image of a person that is dead in their last live form.

      Sightblinder also enhances all of its users perceptions. The wielder of Sightblinder recieves +20 to all Search and Spot checks, and +10 to all Sense Motive checks and +10 Listen checks. In addition, the wielder can see through all illusions, magical or otherwise. and acts as a true seeing spell when drawn. Upon command the wielder of Sightblinder may become invisible to anyone within sight, and will also be protected by a screen spell. Thus, Sightblinder can be used to deliver a treacherous blow. Sightblinder can see through Mindsword’s overpowering, but is ineffective against Coinspinner, Farslayer, Shieldbreaker, and cannot elude Wayfinder.

      Caster Level: 20th (artifact); Prerequisites: Craft Magic Arms and Armor, insanity, invisibility, keen edge, limited wish, screen, seeming, true seeing; +3 bonus; Reference: The Book of Swords and the Lost Swords trilogies.

SOULCUTTER

The Sword of Despair, The Tyrant’s Blade

This sword appears to be the same as its brethren swords but closer examination of the hilt will reveal no symbol at all, identifying this blade as Soulcutter. Soulcutter cannot destroy any of the other of the Twelve Swords of Power.

      Sightblinder has a +3 enhancement bonus and functions as a keen weapon. Further, Soulcutter creates thoughts of absolute hopelessness in all within 200 yards radius of the drawn sword. The wielder is also effected by the Sword. All within the radius of effect sink to the ground, so hopeless that they can do nothing but stare at the ground. Carrying another Sword will allow the wielder a Willpower save (DC 20). Once the Sword is sheathed, anyone affected will slowly regain their normal world-view and recover in 10d6 minutes. The wielder of Soulcutter, ages one year for every two minutes of use. The wielder cannot return the blade to its sheath unless he also carries another Sword of Power and makes a successful Willpower save, when Soulcutter is drawn.

      Soulcutter is ineffective against Shieldbreaker, Doomgiver and Woundhealer’s users. Soulcutter completely snuffs out the Mindsword’s effects.

      Caster Level: 20th (artifact); Prerequisites: Craft Magic Arms and Armor, insanity, keen edge, mind fog, symbol (hopelessness), wish; +3 bonus; Reference: The Book of Swords and the Lost Swords trilogies.

STONECUTTER

The Sword of Siege

This sword appears to be the same as its brethren swords but closer examination of the hilt will reveal a symbol of a stone block with a wedge of it cut out, identifying this blade as Stonecutter. When in use, Stonecutter makes a sound like a hammer hitting solid stone. Stonecutter cannot destroy any of the other of the Twelve Swords of Power.

      Stonecutter has a +3 enhancement bonus and functions as a keen bane (elemental earth) weapon. Further, the wielder can slices through rock and stone, literally, as a hot knife would through butter. In fact, Stonecutter can cut through any substance with no problem. When it cuts, it makes perfectly smooth cuts. Even if it’s point is rested on stone, it will begin to cut it, with its own weight. Stonecutter may be used to tunnel through stone at a rate of 3ft. (this is assuming there is someone to remove the debris, or that the tunneler is going up, letting the debris fall below). The tunnel would be about four feet in diameter. Stonecutter has no real combat bonuses in addition to the standard benefits of a Sword, unless fighting creatures made of stone. Then Stonecutter adds +2d6 points to damage. On a critical, the Sword will destroy the monster.

      Caster Level: 20th (artifact); Prerequisites: Craft Magic Arms and Armor, disintegrate, keen edge, stone shape, summon monster I; +3 bonus; Reference: The Book of Swords and the Lost Swords trilogies.

TOWNSAVER

The Sword of Fury

This sword appears to be the same as its brethren swords but closer examination of the hilt will reveal a symbol of a upraised sword above a crenelated wall, identifying this blade as Townsaver. During combat, Townsaver will makes a sound like a screaming whistle.

      Townsaver has a +4 enhancement bonus and functions as a keen, flaming burst, speed,  weapon. Further, the wielder cannot be controlled by another. Townsaver is only magically useful in a settled community. When used this way, it is very similar to Shieldbreaker. It fights by itself and will not stop until the battle is over. It does not protect its user during the battle. It destroys anything it comes in contact with (except any other Sword of Power) and keeps its user alive no matter how injured he/she is. Townsaver burns the air and is red hot when used magically. Townsaver is somewhat similar to Shieldbreaker, in its effects on opponents in combat. For every person who attacks the wielder (armed or unarmed), if they are within melee range) the sword will attack them. A highly skilled fighter may be able to control the Sword. If he can make a successful Willpower save (DC 20). Then the wielder can control the sword but does it give an attack for each attacking opponent. If controlled, Townsaver bestows the wielder with the Power attack, Cleave, Great Cleave and Sunder Feats.

      The disadvantage of Townsaver is that it does not protect the wielder as does the Sword of Force. If Townsaver is controlling the wielder he gains no Armor Class bonus for Dexterity.

After the battle, if its user is injured bad enough, Townsaver will stop keeping them alive and let them die peacefully.

      Caster Level: 20th (artifact); Prerequisites: Craft Magic Arms and Armor, disintegrate, finger of death, fireball, haste, keen edge, mind blank, shield; +4 bonus; Reference: The Book of Swords and the Lost Swords trilogies.

WAYFINDER

The Sword of Wisdom

This sword appears to be the same as its brethren swords but closer examination of the hilt will reveal a small white arrow symbol which points to pommel, identifying this blade as Wayfinder. When in use, Wayfinder quivers in response to its querry. Wayfinder cannot destroy any of the other of the Twelve Swords of Power.

      Wayfinder has a +3 enhancement bonus and functions as a keen weapon. Further, Wayfinder answers any “where” and “which way” and “which one” type questions the wielder asks of it, by moving its tip in the direction of the intended goal. Wayfinder might not always take its owner the safest direction, unless its owner specifies to do so. It can seek out anything except Shieldbreaker or its user. Wayfinder can find a person shielded by Sightblinder. If asked for the greatest treasure, it does nothing, indicating that it, Wayfinder, is the greatest treasure since it can find most anything.

      Caster Level: 20th (artifact); Prerequisites: Craft Magic Arms and Armor, discern location, keen edge, sympathy, wish; +3 bonus; Reference: The Book of Swords and the Lost Swords trilogies.

WOUNDHEALER

The Sword of Mercy, Sword of Healing, Sword of Love

 This sword appears to be the same as its brethren swords but closer examination of the hilt will reveal a symbol of a open hand with the palm showing, identifying this blade as Woundhealer. When in use Woundhealer, makes sounds similiar to a human breathing softly. Woundhealer cannot destroy any of the other of the Twelve Swords of Power.

      Woundhealer has a +3 enhancement bonus and functions as a holy, bane (undead), keen, good ghost touch weapon. Further, Woundhealer will heal any living thing as a heal spell immediately, then regenerate lost body parts. The target intending to be healed must be cut or stabbed with Woundhealer, and as such  Woundhealer does not cause any pain or blood and can be left inside the body for any length of time with no negative effects. Woundhealer can protect its user against anything causing any kind of harm including any of the other Swords of Power.

      If used against undead beings, Woundhealer will instantly destroy them. Against non-organic beings it merely acts as a +3 weapon.

      Caster Level: 20th (artifact); Prerequisites: Craft Magic Arms and Armor, heal, holy word, keen edge, plane shift, regenerate, summon monster I; +3 bonus; Reference: The Book of Swords and the Lost Swords trilogies.

I’d like to thank Dan “Sheildbreaker” Ross for his help on these. His insights on these blades can be found at http://sheild.www6.50megs.com/12swords.html.

The original author, Fred Saberhagen’s work can be found at Saberhagen’s Worlds of SF and Fantasy